Super Metroid: Metroid 3 | |||||
Energy refill: Note: This code requires the default controller setting to be selected. Collect a minimum of ten missiles, ten super missiles, and eleven power bombs. Perform the following actions when the life meter has less than fifty points and the reserve energy tanks are empty. Roll into a ball and press Select(3). Hold X (a power bomb will be released), then hold L + R + Down. With all buttons held, the screen will turn white when the power bomb explodes. The energy tanks will be now be refilled. Save Your Friends -------------------------------------------------------------------------------- On your way out, as the planet self-destructs, check out the room that originally held the bombs. In this room will be your four friends from the game: the bird that taught you to use the Super Charge Jump and the three Etecoons who taught you to do the Wall Jump. They're trapped in the room and they're freakin' out!! Just shoot the right wall and it will open up. Your pals will escape. ...Then, at the ending of the game, as Samus' ship is flying out of the explosion of the planet, keep an eye on the right side of the screen and watch as your buds fly off in a tiny ship from the other side of the planet. -------------------------------------------------------------------------------- This is a little tricky because the conditions have to be just right for it to work, although it's helpful in a bind. NOTE: Samus must have under 50 units of energy, and a minimum of eleven (11) of each: Missiles, Super Missiles, and Super Bombs in order to do this trick. 1) Select the Super Bombs 2) Hold DOWN, L button, and R button all at once 3) Press and hold the X button to set off a Super Bomb ...Samus will be engulfed in a glowing orb and her missiles will be converted into energy units. First, shoot open all the shooters on the wall. Then, switch to grappling beam. Let Draygon pick you up. While he is holding you try to grab on to a broken shooter with your grappling beam. Hold it there and he will die. NOTE: You MUST have Super Bombs and the Charge Beam to use the Secret Weapons. 1) Select your Super Bombs 2) Turn off all your beam weapons (on the Samus subscreen) except the Charge Beam and ONE other. 3) Hold down the fire button as you would if you were charging up your charge beam, but DO NOT release it 4) Secret Weapon will fire on its own and use up ONE (1) Super Bomb ...Depending on which beam weapon you leave on, the Secret Weapon will be different. Here's how it breaks down: ICE BEAM: A rotating ice shield. WAVE BEAM: Four small purple orbs that orbit about Samus and fly off in all directions, all over the screen. Lasts quite a while. SPAZER BEAM: Several small vertical Spazers which encircle Samus then fly off vertically. PLASMA BEAM: Four large green orbs which rotate around Samus, the circle getting larger, then smaller, then larger until they fly off screen. This is easy. Select Grappling Beam. Run until you have the echoes, then while running and still holding Dash, hit Select (to select X-ray specs.) You end up with 2 or 3 echoes that look wherever Samus does. Basically: Get Speed Boots, and make sure the "missiles on a pillar" (in a room near the Wrecked Ship) are still there. Go into the room left of that one, and kill the 2 flying bugs. Open the door to the right. Run from the left, press Down, and while flashing do an Air Shoulder Dash through the door. IF you go through the missiles without getting them, it's done! Kill Mother Brain with the Metroid alive! Avoid the Metroid (so it doesn't latch on), and keep plastering her with Missiles or charged Plasma shots. She dies (eventually) without killing the Metroid, and it disappears. Escape with the Metroid on you!! Let it latch on and begin restoring power. While it is on you, you cannot die, no matter how many times you run into Mother Brain....so, do repeated Screw Attacks to her head, (you did it right if she flashes) and after about 15 minutes (yeah, loooong time!) she'll die, and you can escape with the Metroid on you, serving as a sort of invincibility! ***You can't shoot at all with it on you, that's why you have to Screw Attack. Game Freeze #1: Let the Metroid latch on, and right away Space Jump into the upper-right corner of the room, and stay there. When the Metroid finishes, it lets go, but Mother Brain can't hit it with the final shots! You can do whatever you want, but to advance you have to Reset or die. Game Freeze #2: Let everything proceed as normal. When Mother Brain kills the Metroid and Samus starts flashing, shoot repeated Plasma shots straight up. If one of these is on the screen when Samus returns to normal colors (and would have Hyper Beam), the game freezes, Samus disappears, and Mother Brain comes apart.....weird. Stand/move/die/etc. at Mother Brain/Metroid Sequence: ****This will take a couple of tries, make sure you have a save in Tourian near Mother Brain Get to the Mother Brain with legs, (keep both suits on) and shoot her up until she fires those red beams from her arms. By running into her body and/or getting hit, get your energy down until you have nine squares (and some units) of energy. Now, shoot her until she starts to charge up her unavoidable beam. Before she fires, you must: 1. Get your energy down to 7 squares and some units, and then 2. Take off all suits, so Samus is yellow. Then she fires, and drains off exactly 6 squares, leaving you with 1 square and some units. Wait for her to start to take a step forward, and then, as quickly as you can, pause it and put both suits back on. Take a deep breath, for now is the moment of truth, and.......unpause, then SHAKE IT OFF! (Wiggle the control pad and hit Jump and Shoot.) As soon as Samus stands up, start doing Space Jump.....you must stay airborne until the Metroid has "sucked her dry" and comes after you. Congratulations! ****Note: You may also do this with 13 squares of energy, but she has to shoot you twice with no suits on.....and it's a lot harder to have 13 squares then 7. Why does all this work? Because the game checks first to see if your energy is low enough for it to summon the Metroid, and THEN it checks, using how much energy you have and what suits you have on, to see if you can get up. (The reason you must wait for her to take a step is because that means the Metroid will come next time she fires.) Return to Enzo's Chunk o' the WWW 2.
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